GiellaLT

GiellaLT provides an infrastructure for rule-based language technology aimed at minority and indigenous languages, and streamlines building anything from keyboards to speech technology. Read more about Why. See also How to get started and our Privacy document.

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Getting Started With Keyboard Development

Below is a short description of what you need to install to be able to work with the keyboard build system.

Preparations

General

Install kbdgen in your $PATH. Make sure you have the latest version; current version as of this writing is:

$ kbdgen --version
kbdgen 3.0.0-beta.4

That’s it!

Getting the source code

All keyboard code is in github.com/giellalt, and each language has its own repository. Find the language you want to work with, and check it out using either git or svn.

Introduction

There is an overview of the basic concepts on this page.

Desktop keyboards

It is pretty simple:

where xxx is the language code of the language you want. xxx can also be a longer name - it is possible to have multiple keyboards for the same project, such as one for each country the language of the keyboard is spoken in. xxx is always and only a valid BCP-47 locale code.

The make command produces several output files:

You can also build for only one platform using one of make [mac|win|chrome].

The make file can also be used to output the following (NB not working ATM):

Building locally is mostly useful for debugging & development, for distributable builds one should rely on CI/CD & Divvun Manager. Once your commits are pushed to GitHub, the Windows and macOS builds will run, be signed and after a short while be available for installation/update & testing in the nightly channel in Divvun Manager.

Things to consider/change:

Technical documentation

The core component/tool for building keyboards is kbdgen, a tool written in Rust that converts the yaml keyboard descriptors into actual keyboard files. The Github repo contains the source code, and reference technical documentation is also available.

Further notes:

Windows

You need to add a real uuid for each language. Run the command:

uuidgen

and paste the generated uuid in the *.kbdgen/targets/windows.yaml file:

uuid: 12345678-9ABC-DEF0-1234-567890ABCDEF

This should already be taken hand of for all existing keyboards, but must be remembered for new keyboards.

For most languages one also has to add a locale specification for Windows containing the Script system being used. That is, in each layout file (*.kbdgen/layouts/*.yaml), you also need to add something like the following:

windows:
  config:
    locale: rus-Cyrl-NO
    languageName: Cyrillic Norway

If not added, the keyboard won’t integrate properly with Windows.

Compatibility notes

See the note above on the use of language codes for best compatibility with Windows and macOS.

Windows

The generated keyboard (using the linked MS Keyboard Layout Creator (see above) can only be guaranteed to work with Windows 10 and newer. This is especially true for languages with language codes only in ISO 639-3.

macOS

The keyboard package is compatible with most versions of macOS, going back all the way to macOS version 10.2 (Jaguar). Divvun Manager (our main distribution channel) is only compatible with the officially supported versions of macOS (usually the newest one + the two preceding major releases).

Linux

The generated code is directly compatible with existing code, but must be merged with it upstreanms. One should develop the keyboard using the other OS’s, and only when one is done with the keyboard layout should one submit the code for inclusion in the Linux keyboard driver code.

Chrome

We have a separate ChromeOS keyboard app, in which the keyboard needs to be added. Please file a GitHub issue requesting your keyboard to be added. The app is compatible with all supported versions of ChromeOS.

Mobile keyboard apps

The mobile keyboards have more dependencies, documentation is linked below. They also differ from desktop keyboards in that the keyboards are full-blown apps, and you need all the machinery to build and distribute apps through the relevant stores.

It is possible to build a mobile keyboard app yourself, but that is a huge and frustratingly complex undertaking, so please don’t if you care about your own sanity. We have figured it all out, and it is working flawlessly in our CI/CD system.

To get your keyboard into the mobile apps, just ask us to add it using a GitHub issue.

Please note that we first publish a keyboard using the Divvun Dev Keyboards app, for public testing and refinements. When everyone is satisfied we move the keyboard to the Divvun Keyboards app for regular use.

Adding a keyboard for a new language

See the instructions here, just replace lang with keyboard.